![]() ![]() ![]() ![]() Other than that, Sonic was relegated mostly to various spin-offs on the Game Gear. The cancellation of Sonic X-treme meant that there would not be a main series Sonic on the Sega Saturn, which only provided fans with Sonic Jam, a port of Sonic 3D: Flickies' Island, and Sonic R. The first one was between 1995 to 1997.Many fans, even the most critical, see great ideas in Sonic games that unfortunately aren't further explored or fleshed out, and believe that many of the series' issues could be resolved by cutting back the reinvention and just being more consistent. A Sonic game is released, may or may not work out, and then the idea is abandoned for a new direction instead of being refined for sequels. A commonly held belief among most of the Sonic fandom (a rarity, considering how fractured it is) is that the Sonic franchise has always struggled with consistency, and the frequently cited reason why these Eras start is that the creators cannot find a consistent direction with the series.More information about this franchise's many eras is detailed below. Overall, the Sonic franchise frequently struggles to achieve quality. The factors of which contribute to these eras are numerous, from poorly-executed Video Game 3D Leaps, a history of Troubled Production and games getting Christmas Rushed, poor management, Scrappy Mechanics, questionable design choices, inconsistent tones, and a whole lot more. Sonic the Hedgehog has become notorious for having gone through several Audience-Alienating Eras since his debut, both in the games and in other media, particularly after his Genesis days. ![]()
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